R&D - houdini elements for Planetary Escape 2017

Making Of / 13 November 2019


Smoke stack R&D for VFX project - Planetary escape


Procedural terrain deformation in SOPs using splines - Planetary Escape unused effect due to time constraints


Rock break-off setup using attribute transfer for Planetary Escape, non-procedural using a sphere as trigger


Metal Deformation R&D for Planetary Escape, unused in final scene due to time constraints